trickspolt.blogg.se

Starbounder custom items
Starbounder custom items








  1. STARBOUNDER CUSTOM ITEMS MOD
  2. STARBOUNDER CUSTOM ITEMS UPDATE
  3. STARBOUNDER CUSTOM ITEMS SERIES

Whatever I'm using as a template usually has when I want anyways. "tooltipKind" - determines what type of preview window pops up for the tooltip. Also, be careful of your spelling with this one, unlike other tags, the second word is NOT capitalized. If you make this too long it WILL take up more than one line and look very weird. "shortdescription"- this is the name that shows up at the top of the preview window, and on the left side of crafting interfaces. "description" - the text that shows up under the items preview. You can put Common, Uncommon, Rare, and Legendary. "rarity" - Determines the border color of your item icon. I've never changed this, so I don't know if anything crazy happens if you have a stack of 500 broadswords. "maxStack" - how many you can put in one stack. I dont know the formula, but increasing the level takes the baseDps and multiplies it, making the weapon do more damage. It's good if you are making tier weapons. "level"- This you have to be careful with. The merchants coding then determines what % they buy/sell for. Merchants have different buy and sell prices, this is the base price they will use.

STARBOUNDER CUSTOM ITEMS MOD

Example - "itemName" : "PMlightsaber" Adding the PM in front (short for ProjectMayhem) ensures that if someone else makes a mod and adds a sword called "lightsaber", the mods wont conflict and crash. To avoid mod conflicts, your itemName should always include a tag in front. "itemName" - This is what the game references for using commands like /spawnitem or when you add your item to a treasurepool or crafting station. "primaryAbilityType" : "broadswordcombo", "animation" : "/items/active/weapons/melee/broadsword/combobroadsword.animation", All you need beforehand is a support mod for custom characters, like this one."description" : "Weapon used by a force-sensitive.", If you think Starbound‘s gameplay needs a little more reach/flexibility, you can find the mod at the Starbound community website.

STARBOUNDER CUSTOM ITEMS UPDATE

The next update will be adding the series’ signature Element Zero (though hopefully it will be more fun to mine this time around) and the woefully underappreciated Mako vehicle. The mod is still early in development, with plenty of room to grow. Biotics also make an appearance, though right now the only skills available are Lift and Slow. True to Starbound‘s gameplay, you can also craft new items like N7 armor, upgradable omni-tools, and recognizable weapons like the M-3 Predator, M-6 Carnifex, M-98 Widow, and the Geth Pulse Rifle. It also introduces a variety of races, complete with unique animations: player characters can be human, Asari, or Turian, with at least one more race in development, though the developers aren’t saying which one it is (please be Elcor, please be Elcor). Starbound: Mass Effect Edition swaps out the game’s normal spaceship for a beautifully retro Normandy SR-1. Starbound: Mass Effect Edition is slowly adding just about every aspect of BioWare’s space opera to the 2D craft-em-up, and shows no signs of stopping. Look no further than the modders for proof: plenty of games have received Mass Effect-themed overhauls, and Starbound is the latest addition to that trend.

STARBOUNDER CUSTOM ITEMS SERIES

I hear this impressive Starbound conversion is Commander Shepard’s favorite mod on the Citadel.ĭespite the rage over the ending, the Mass Effect series has undeniably enthralled gaming culture.










Starbounder custom items